It's called Glum Buster, kind of a puzzle/adventure/art hybrid. It's free to play, or you can tip if you like it. I enjoyed it, and it's got a lot of diversity when you consider the dynamics in each "world". It took me longer than a flash game to finish, but it's a nice break game in between reading or working.
Cheers,
Russell
I didn't make it very far because I didn't have enough time, but I liked that the different worlds/levels introduced different puzzles and mechanics. It wasn't particularly difficult, but the worlds increased in size dramatically at one point, and I'm not fan of lots of backtracking.
ReplyDeleteI would have liked a stronger organizing narrative, too.
My favorite part of this game was actually the idea of "CharityWare" -- what a great concept!