Today we talked about starting a taxonomy of games that we can develop now and then modify later after some kind of structure is in place.
Slides from presentation here
We started making a sort of hierarchical structure for very general categorizing of games from a Developer's point of view.
Thanks to Russell for writing stuff on the board and others for the constructive discussion.
Some sort of structure form emerging (but not quite there yet).
Rod brought up a point about calling the goals that Developers come up with should have some distinct label for clarification. Initially I thought this wasn't needed, but after sleeping on it, I think Rod is right. He suggested intentions and I think that works best. So something like, Developer's put intended goals into games. But players aren't always required to follow them.
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