Tuesday, February 22, 2011

Taxonomy of Game

Today we talked about starting a taxonomy of games that we can develop now and then modify later after some kind of structure is in place.
Slides from presentation here

We started making a sort of hierarchical structure for very general categorizing of games from a Developer's point of view.

Thanks to Russell for writing stuff on the board and others for the constructive discussion.
Some sort of structure form emerging (but not quite there yet).

1 comment:

  1. Rod brought up a point about calling the goals that Developers come up with should have some distinct label for clarification. Initially I thought this wasn't needed, but after sleeping on it, I think Rod is right. He suggested intentions and I think that works best. So something like, Developer's put intended goals into games. But players aren't always required to follow them.

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